In this course, I will guide you through the process of designing and rigging a character for animation in After Effects. Rigging streamlines the setup of your artwork, facilitating a smoother animation workflow. You will acquire all the necessary skills to commence with character animation.
I will instruct you on utilizing the free Duik Bassel script for character rigging. Duik Bassel revolutionizes the rigging process in After Effects with its structures system, allowing you to construct a character rig separate from the artwork, offering a more efficient and adaptable approach.
This technique's advantage is its versatility across different design styles. Whether you're working with a flat vector character in Illustrator or a hand-drawn, textured character in Photoshop, I will demonstrate the rigging process for your design.
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Class Outline
Character Complexity. Increasing your character's complexity will inherently complicate the rigging. You will explore various animation design difficulties by examining four distinct character forms.
Design Requirements and Guidelines. Initially, you will learn to enlarge your animation character for rigging purposes. You will also discover how to overlap separate joints and create guide layers for your character's joints in Photoshop and Illustrator.
Installing DUIK and Importing Artwork. DUIK, a complimentary After Effects script, offers numerous features to assist in character rigging. You will learn to integrate DUIK within After Effects, set up your composition settings, including duration and resolution, and then commence rigging.
The Puppet Tool. Essential for After Effects animation, the puppet tool influences your character's movement and distortion resolution. You will master pin placement, use puppet starch to refine the puppet mesh, and employ DUIK for enhanced control.
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